The standard course of action (and most immediately gratifying) is to simply flick your wrist and let him fly. The emphasis here is on what you do with an enemy after you aim and click on him. What separates DYC from a typical shooter is that it demands more than just a quick trigger-finger. The only goal in sight is to cleanse the screen of all vile enemies. There is a little variety in the enemy types and some tactical options for upgrading your defences, but this is monotone design in the purest sense. Scores of button-headed stick figures prance across the screen in endless waves with one intention - to pound your castle until it crumbles. A Most Agreeable Pastime operates as an independent site, and all opinions expressed are those of the author.If you aren’t familiar with the original, DYC is a old school shooter hybrid that plays exactly like it sounds. We reviewed the Switch version.ĭisclosure statement: Review code for Defend Your Castle was provided by XGen Studios. For a fiver it’s a no-brainer.ĭefend Your Castle was developed by XGen Studios and is available on Steam, Switch, Mac, iOS and no longer on Wii (RIP WiiWare). It’s simple design belays its addictive nature. Furthermore, there are now arbitrary achievements in the game, which are a fun way to keep players coming back with something new to try and tackle.ĭon’t sleep on Defend Your Castle. The presentation is charming as hell, the minimal music is good and listening to soldiers scream upon death or explode with a popcap bomb is satisfying. I liked being able to pick it up, play through five levels or so, then move on. Which is good, because the charm wears off during longer playthroughs. The nice thing is, thanks to the Switch’s ability to skate in and out of software relatively quickly, Defend Your Castle is the perfect game to play in between larger gaming sessions, or if you only have a minute or two. The Wii version was fantastic (the bread tie cursor is a nice touch), but Switch feels like where Defend Your Castle belongs. It feels good to pluck enemies and fling them, to tap on towers to load them up with soldiers and wizards and select your next upgrade. This is a game that was simply made for portable mode, because it started its life as a mobile and PC game. Soon enough there’s a push and pull that involves reinforcing your castle, rebuilding lest your “helth” falls, and converting enemies to feed the machine, as it were. As you earn points that you convert into currency, you can update your castle with different warriors stationed on various parapets. As you move on, more enemies appear with new weaponry (popsicle stick battering rams! Soda cap ogres!), which means you have to up your game. At the outset you simply have to pick them up (the game is touch only) and fling them into the air so that they fall and crumple on the ground. In a paper cutout world, you are tasked with making sure these little (and literal) button-headed stickmen don’t destroy your domain. Over a decade later, the game has made a return to the Switch, and I love it as much now as I did then. One of the first games I ever fell in love with was an art-and-crafts tower defense game by Xgen Studios called Defend Your Castle. They had file size limitations, so the games that came out for it had to be concise. Xbox 360 led the charge to be sure, but being a Nintendo fan meant I was always smitten by WiiWare. While digitally sold games are part and parcel of the gaming scene these days, there was a time when they were relatively new, and I tended to pay attention to them more because you could count the new releases on one hand.
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